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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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treasureisland
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Text File
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1992-09-02
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5KB
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146 lines
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** TREASURE ISLAND **
** Hatrack II Interactive Text Adventure Generator Demo **
** Copyright (c) 1990, 1991 Heyley Software **
** For Amiga Computing **
****************************************************************************
INTRODUCTION
So you think you're clever, do you? Then have a look at this.
Treasure Island is a `traditional' text adventure game, which requires a
little more thought than your average Amiga game nowadays. It's only small,
but that doesn't mean that it's easy. No doubt seasoned adventurers will
soar through it, but how will you fare?
LOADING THE GAME
Double-click on the TreasureIsland icon and wait for the game to start.
PLAYING THE GAME
For those of you who don't know, basically a text adventure is an
interactive storybook. The computer describes the current stage of the story
and you decide what happens next by typing in commands in plain English.
Only fairly simple actions can be carried out, although you'll find that
Treasure Island is quite good at working out what you want to do. For
example, all of the following commands will be understood:
GO NORTH (can be abbreviated to just `N')
GO NORTH, WEST THEN SOUTH
TAKE THE DRIFTWOOD
DROP EVERYTHING EXCEPT THE DRIFTWOOD
REMOVE THE RUCKSACK AND REMOVE THE STRING FROM IT
Here are some commands that you will find useful:
N, E, W, S, NE, NW, SE, SW, IN, OUT, UP, DOWN - direction commands
LOOK - describes your surroundings
INVENTORY or just I - lists what you're carrying and wearing
GET [OBJECT] - picks up an object
DROP [OBJECT] - drops an object
WEAR [OBJECT] - puts on an object
EXAMINE [OBJECT] - examines an object
DEFINE [OBJECT] - gives a dictionary definition of an object
QUIT - leaves the game
SAVE - saves your position to disk
LOAD - loads back a previously saved position from disk
Movement can also be achieved by clicking on the appropriate areas of the
graphical compass with the left mouse button.
Obviously, other commands are available to you, but you'll have to experiment
to find them. If the computer doesn't understand your command, it will reply,
`I don't understand' (no surprises there). Just try a different combination
of words.
BACKGROUND
There you were, minding your own business, enjoying a luxury cruise in the
Bahamas, when tradgedy struck! Someone had forgotten not to detonate a bomb
somewhere in the deepest depths of the ship, and before anyone could say
"Amiga-Computing-It's-The-One-For-Me", there was a hole in the hull the size
of a large doughnut and the ship was sinking.
"Everyone out," someone cried. "Women and children first." There was the
splash of bodies landing in the sea. "No, hang on. Lifeboats first. Oh well."
But the ship was still sinking. You managed to make your way to a
lifeboat and rowed away from the huge liner just as it disappeared beneath
the deep blue ocean, never to be seen again.
For sixty-five days and nights you rowed, living off splinters of wood and
sea water. The lifeboat provided little in the way of life-saving equipment -
just an old rucksack, but you put it on anyway.
Then the sharks came and ate your boat. You swam for your life but went
under and blacked out. After that everything went a bit swimmy...
...And then you awoke. Not in the digestive system of a huge fish, but,
against all probability, on the shores of an island. And that's where your
adventure began...
HINTS
In order to complete the game, you have to use your brain.
Read the location descriptions carefully. They may give clues.
Always EXAMINE and DEFINE every object you meet. That always gives clues.
Bear in mind that the author has a slightly deranged mind.
CREDITS
Treasure Island was written by me, Tony Heap, from Heyley Software, using
Hatrack II, Heyley's new Interactive Adventure Generator - the first
commercial adventure generator to become available for the Amiga.
THINK YOU CAN DO BETTER?
Now's your chance.
This demo adventure gives you some idea of what Hatrack II is capable of -
creating commercial quality adventures which can be sold, passed on to
friends (unless you want to keep them), or even featured on magazine cover
disks.
You too can produce games like this one! In the comfort of your own home!
With 1000 elephants! (an optional extra and an obscure quote).
No, I know it doesn't have graphics...YET. But there are plans for a
graphics version in the future if the response to the text-only version is
good enough. Owners of the text-only version will be able to upgrade for the
difference in price of the two packages plus postage and packing.
SO IF YOU LIKE IT...
Hatrack II costs £29.95, and is only available directly from Heyley Software.
So if you want to buy it, or want more information, write to this address:
Heyley Software
27 Winnington Road
Marple
Stockport
SK6 6PD
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** That's all, folks! **
****************************************************************************